If anyone is curious, I boot via SD card.
Modify a Hacked Wii to Boot Straight to the Homebrew Channel (Goodbye, Wiimote!) - Achilles Mac Installation Instructions - Waterdr1nker Video Instructions for Creating the 20XX ISO (Concise Version) - smoke070 Video Instructions for Creating the 20XX ISO - Beanwolf
How to Play Gamecube Backups on a Wii U or Newer Wii - DoctorKirby Loading the 20XX Hack Pack via USB - Jackmorgan8 Wii Modding Guide - From vanilla Wii to hacked Wii with 20XX - Hectohertz or bug you would like to post about? Check the FAQs first! Have a problem (not install-process related), comment. (I should go back and switch this to GrNFg.0at = default, GrNFg.1at = two plats, etc.)
d = Pokemon Stadium No Transformation skin I was going to put it in the 3rd SSS but never got around to it.) (a stage hack I don't think I ever posted, and this should not be in the 20XX 4.05 filesystem, lol. GrNLa.2at = Smash Wii U Model Import (no option to change to this in 20XX 4.05) But this logic doesn't work for stages that I wasn't planning on having any alt skins for like Jungle Japes, Trophy Stage, etc. My naming convention follows the logic of alternate stage skins are numbered, but stages with new collisions use letters. VERSION 4.07++ should now be seen on the main Debug Menu page, and on the Back Button texture in the Character Select Screen. Toggling 20XXTE Input Display would freeze the game.Because of the new lagless FoD code, *legal stages only* All-Star mode now includes FoD stages.Lagless FoD for 4+ players has been changed to 3+ players.Fixed a bug where entering the Event Match menu would freeze the game.Fixed a bug where Ganondorf's Warlock Punch would freeze the game.Read the README!Ĭhangelog from 4.06 to 4.07 can be found on this Reddit post.Ģ0XX 4.07 download links have been updated to address the following issues:
Xdelta patch (slightly simpler process requires a vanilla 1.02 SSBM disc), provided by DRGNĪ minimal download for updating 4.06 root files to 4.07++ is available here. Read the README included in the download.) Root Files (includes all the game files - no previous ISOs necessary, use DTW or GCR to load the extracted root folder and then rebuild the ISO.
See the GitHub repo for full instructions.
All custom code in the DOL has been migrated into the new library, which means it can be applied over a 100% vanilla DOL to make a new one, along with any custom code you might want to add. Of course, there are also many brand new useful and/or fun codes thrown in, many of which can be found and toggled on/off in the Debug Menu. Most of which are from code extracted from the original 20XX 4.07++ DOL and reformatted to be included in the new library, or for the new version of SD Remix. I removed ~50 code modules from the old 4.07++ library (some were removed entirely, while most were consolidated with other existing code mods), and added ~90 new mods. You can use that to edit/add/remove code and rebuild the game's executable with the latest version of MCM. The new Code Library can be found on the new GitHub repo.
Enable 'MMU' (find this by right-clicking on the game and going to Properties).(This will, however, disable the Button combos to reset/return to Loader.)Ĭhange these settings in order to enable OS Report Printouts on crash: Except for "Native Control", which is recommended to be set to "On" for more accurate analog values. Some of these may be not 100% accurate, sometimes I wasn't sure how I should describe the colors exactly.Īnyways, I figured it may be helping some of you out and that's why I thought I could upload this.All Options in the Settings should be set to defaults, Off, or Auto. You all probably know that the background color is changing when pressing L or R when loading a custom character texture, I've written down which color it is changing to for each costume (with the first color being the "character box" itself and the second color being the small line on the right), which may help you when replacing textures, you can choose the one which may fit more with the new texture. I've made screenshots of all 20XX 4.06 character skins using Dolphin running in 16:9 widescreen, i thought this may help some people out who either are curious and wanna see what has changed since the last version or maybe some of you wanna replace these textures and put other custom textures in there instead (which was the reason for me to make these screenshots in the first place).